Monday, April 29, 2013

Meeting 4/29/13

Attendees: Kirk, Bingie, Justin, Dan, Alex

Notes:


  • Discussed the cave layout
  • Discussed the various 2-D interactions
  • Discussed creating one large grid map for the 2-D
  • Assigning group members production tasks
  • Discussed how the interaction with the Beast at the end will play out.
    • Parameters set in the 2-D interactions will determine whether player is presented with a bone knife or bone flute
    • Showing that there is two optional outcomes, while only letting the player take one, will increase replayability
  • Discussed Torch Relighting mechanic

Week To-Do List:

Kirk
  • Character modeling for 3-D Beast and Baby
  • Alter
  • Torch
Dan
  • Concept Art for Alter, Torch, Tools
  • Misc. 2-D Assets
  • Various 2-D grid layouts
Bingie
  • Concept Art for Baby Beast
  • Bone Flute
  • Bone Knife
Justin
  • Basic Set-ups for each gameplay style
  • Coding for End scene
  • Coding for each scene type
  • Coding for Torch (Flickering out/Relight)
Alex
  • Basic Cave layout
  • Update Gantt chart

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