Notes:
- Discussed the cave layout
- Discussed the various 2-D interactions
- Discussed creating one large grid map for the 2-D
- Assigning group members production tasks
- Discussed how the interaction with the Beast at the end will play out.
- Parameters set in the 2-D interactions will determine whether player is presented with a bone knife or bone flute
- Showing that there is two optional outcomes, while only letting the player take one, will increase replayability
- Discussed Torch Relighting mechanic
Week To-Do List:
Kirk
- Character modeling for 3-D Beast and Baby
- Alter
- Torch
Dan
- Concept Art for Alter, Torch, Tools
- Misc. 2-D Assets
- Various 2-D grid layouts
Bingie
- Concept Art for Baby Beast
- Bone Flute
- Bone Knife
Justin
- Basic Set-ups for each gameplay style
- Coding for End scene
- Coding for each scene type
- Coding for Torch (Flickering out/Relight)
Alex
- Basic Cave layout
- Update Gantt chart
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