Wednesday, May 1, 2013

May 1 Meeting

Attendees: Dan, Justin, Bingjie, Alex, Kirk

Discussion Points:
  • Finalized Inventory Measurements
    • Predator Aggression [1 - 100]
    • Village People  [1 - 100]
    • Sticks  [1 - 100]
    • Berries  [1 - 100]
    • Meat  [1 - 100]
    • Presence of Fire [Boolean]
    • Created Village [Boolean]
    • Found Forest [Boolean]
  • Problem Points
    • Player Feedback / Communicating Internal Parameters
      • Proposed Solution:  central column that has repository representation of player stats.
    • Not much carry-over between 2D and 3D Worlds
      • Proposed Solution: Beast in shadows that (1) limits progression and (2) changes in behavior based on player's choices in scenes
    • Baby's role is unclear
      • Proposed Solution: 
        • Make it a rare spawn in (1) 2D scenes AND (2) baby eyes in 3D shadow.
          • Audio cues?
          • Environmental Markings?
          • Baby tracks in 2D.
    • Keep in mind DIFFERENT SHADES of endings
      • final painting, not beast behavior
      • Domestication evolution idea - creature should have a form of evolution as well.
  • Level Design Talking Points

For Next Week:
  • Playable Demo
  • Setup Survey [Web Build]
  • Consistent Web-Build 

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