Attendees: Dan, Justin, Bingjie, Alex, Kirk
Discussion Points:
- Finalized Inventory Measurements
- Predator Aggression [1 - 100]
- Village People [1 - 100]
- Sticks [1 - 100]
- Berries [1 - 100]
- Meat [1 - 100]
- Presence of Fire [Boolean]
- Created Village [Boolean]
- Found Forest [Boolean]
- Problem Points
- Player Feedback / Communicating Internal Parameters
- Proposed Solution: central column that has repository representation of player stats.
- Not much carry-over between 2D and 3D Worlds
- Proposed Solution: Beast in shadows that (1) limits progression and (2) changes in behavior based on player's choices in scenes
- Baby's role is unclear
- Proposed Solution:
- Make it a rare spawn in (1) 2D scenes AND (2) baby eyes in 3D shadow.
- Audio cues?
- Environmental Markings?
- Baby tracks in 2D.
- Keep in mind DIFFERENT SHADES of endings
- final painting, not beast behavior
- Domestication evolution idea - creature should have a form of evolution as well.
- Level Design Talking Points
For Next Week:
- Playable Demo
- Setup Survey [Web Build]
- Consistent Web-Build
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