Attendees: Jason, Alex, Bingjie, Dan, Justin
Discussion Notes
- Maybe the remains of characters on the ground in REAL world have the memories
- What if with the first person game idea, when you lit the beacon you took agency of the characters in it?
- Shadow dynamics - like the boar's head shadow from a rock
- Puzzling NOT platforming, perhaps (in the context of the painting aspect)
Story Discussion
- Original story - is village burning current or historical?
- Story's interactive parts should hark to interactions of the game's 3d world
- Story perspective could shift between predator and human
- Before having the characters get attacked by the bear, have more story to establish the village and the characters
- Audio narrative?
- As told by the shaman, wallpainting character (maybe)
GAME BEGINS
- Player knows nothing. Torch on wall. Walk up and pick up since NOTHING else is visible. Upon lifting, all of the paintings become slightly luminescent (and therefore giving the player places to move toward).
- Paintings have family tribe doing things and struggling for a few stories (making fire, surviving winter, etc)
- Then bear has his sequence later in
No comments:
Post a Comment