Meeting Points:
Agenda:
-Discuss Level Design
-Assigning assets to People
-Beast's Den Scene - polishing it & decide how to tie it into the story
-Scene/Mechanics Breakdown
-What we can have our eventual high-schooler focus on
Discussion:
map design concept
Scene Description Spreadsheet
- 3D Assets
- torch
- flute/bone/weapon/thing
- skeletons
- tribe remains
- Beast
- Baby beast
- Programming / Technical
- scene setup in that allows for array images to be background
- Shaman scene
- wasd controls dance movements
- background characters doing those movements in a certain order
- player follows movements
No comments:
Post a Comment