Wednesday, May 8, 2013

5/8/13 Meeting Notes

Meeting - May 8, 2013
Full Attendance
  • New Web Build
  • Issues:
    • How to convey what can be done in a scene?
    • How does player know how they're doing?
    • Will the 2D/3D feel good?
We had a lot of progress today!
  1. We came up with a quick solution to telling users during scenes how much stuff they have left to do. 
    • In the background of every scene, there will be a mountain with three sections on it.
    • This mountain's thee sections are (1) the village, (2) a first set of collectibles and (3) a second set of collectibles.
    • Both sets of collectibles have two options: collect berries or hunt game
    • for every 3 berries, only 1 game is required.
    • However, hunting game may negatively impact the predator aggression meter
  2. We sorted out the programming requirements for making the mountainside happen.
  3. We assigned programming tasks to Bingjie and Sanjay
    • Sanjay: Work on the respawn system and figure out how to make it work.
    • Bingjie: Work on the bug with projectile shooting as well as put finishing touches on the start menu. 
  4. We assigned some art tasks to Dan
    • Generate some sample assets for the mountain side
    • Work on overall scene level art and cutscene design

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