Meeting - May 8, 2013
Full Attendance
- New Web Build
- Issues:
- How to convey what can be done in a scene?
- How does player know how they're doing?
- Will the 2D/3D feel good?
We had a lot of progress today!
- We came up with a quick solution to telling users during scenes how much stuff they have left to do.
- In the background of every scene, there will be a mountain with three sections on it.
- This mountain's thee sections are (1) the village, (2) a first set of collectibles and (3) a second set of collectibles.
- Both sets of collectibles have two options: collect berries or hunt game
- for every 3 berries, only 1 game is required.
- However, hunting game may negatively impact the predator aggression meter
- We sorted out the programming requirements for making the mountainside happen.
- We assigned programming tasks to Bingjie and Sanjay
- Sanjay: Work on the respawn system and figure out how to make it work.
- Bingjie: Work on the bug with projectile shooting as well as put finishing touches on the start menu.
- We assigned some art tasks to Dan
- Generate some sample assets for the mountain side
- Work on overall scene level art and cutscene design
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