Sunday, May 19, 2013

May 19 2013 - Meeting

Meeting from May 19 2013

Bingjie, Justin, Alex, Kirk, Daniel

Kirk's cave model is in-game
Will need a ceiling.

Dan's 2D Animations
-After Effect's Puppet Pin Tool

-First four cinematics
-Scene 1 -Dispora
-Scene 2 - Desert
-Scene 3 - Forest Collecting
-Scene 4 - Hunting

Justin
-bug fixing
-beast aggression display
-population display

Bingjie - camera swapping?

Alex - Water effects?





Wednesday, May 8, 2013

5/8/13 Meeting Notes

Meeting - May 8, 2013
Full Attendance
  • New Web Build
  • Issues:
    • How to convey what can be done in a scene?
    • How does player know how they're doing?
    • Will the 2D/3D feel good?
We had a lot of progress today!
  1. We came up with a quick solution to telling users during scenes how much stuff they have left to do. 
    • In the background of every scene, there will be a mountain with three sections on it.
    • This mountain's thee sections are (1) the village, (2) a first set of collectibles and (3) a second set of collectibles.
    • Both sets of collectibles have two options: collect berries or hunt game
    • for every 3 berries, only 1 game is required.
    • However, hunting game may negatively impact the predator aggression meter
  2. We sorted out the programming requirements for making the mountainside happen.
  3. We assigned programming tasks to Bingjie and Sanjay
    • Sanjay: Work on the respawn system and figure out how to make it work.
    • Bingjie: Work on the bug with projectile shooting as well as put finishing touches on the start menu. 
  4. We assigned some art tasks to Dan
    • Generate some sample assets for the mountain side
    • Work on overall scene level art and cutscene design

Wednesday, May 1, 2013

May 1 Meeting

Attendees: Dan, Justin, Bingjie, Alex, Kirk

Discussion Points:
  • Finalized Inventory Measurements
    • Predator Aggression [1 - 100]
    • Village People  [1 - 100]
    • Sticks  [1 - 100]
    • Berries  [1 - 100]
    • Meat  [1 - 100]
    • Presence of Fire [Boolean]
    • Created Village [Boolean]
    • Found Forest [Boolean]
  • Problem Points
    • Player Feedback / Communicating Internal Parameters
      • Proposed Solution:  central column that has repository representation of player stats.
    • Not much carry-over between 2D and 3D Worlds
      • Proposed Solution: Beast in shadows that (1) limits progression and (2) changes in behavior based on player's choices in scenes
    • Baby's role is unclear
      • Proposed Solution: 
        • Make it a rare spawn in (1) 2D scenes AND (2) baby eyes in 3D shadow.
          • Audio cues?
          • Environmental Markings?
          • Baby tracks in 2D.
    • Keep in mind DIFFERENT SHADES of endings
      • final painting, not beast behavior
      • Domestication evolution idea - creature should have a form of evolution as well.
  • Level Design Talking Points

For Next Week:
  • Playable Demo
  • Setup Survey [Web Build]
  • Consistent Web-Build