Monday, May 27, 2013
Sunday, May 19, 2013
May 19 2013 - Meeting
Meeting from May 19 2013
Bingjie, Justin, Alex, Kirk, Daniel
Kirk's cave model is in-game
Will need a ceiling.
Dan's 2D Animations
-After Effect's Puppet Pin Tool
-First four cinematics
-Scene 1 -Dispora
-Scene 2 - Desert
-Scene 3 - Forest Collecting
-Scene 4 - Hunting
Justin
-bug fixing
-beast aggression display
-population display
Bingjie - camera swapping?
Alex - Water effects?
Bingjie, Justin, Alex, Kirk, Daniel
Kirk's cave model is in-game
Will need a ceiling.
Dan's 2D Animations
-After Effect's Puppet Pin Tool
-First four cinematics
-Scene 1 -Dispora
-Scene 2 - Desert
-Scene 3 - Forest Collecting
-Scene 4 - Hunting
Justin
-bug fixing
-beast aggression display
-population display
Bingjie - camera swapping?
Alex - Water effects?
Wednesday, May 8, 2013
5/8/13 Meeting Notes
Meeting - May 8, 2013
Full Attendance
- New Web Build
- Issues:
- How to convey what can be done in a scene?
- How does player know how they're doing?
- Will the 2D/3D feel good?
We had a lot of progress today!
- We came up with a quick solution to telling users during scenes how much stuff they have left to do.
- In the background of every scene, there will be a mountain with three sections on it.
- This mountain's thee sections are (1) the village, (2) a first set of collectibles and (3) a second set of collectibles.
- Both sets of collectibles have two options: collect berries or hunt game
- for every 3 berries, only 1 game is required.
- However, hunting game may negatively impact the predator aggression meter
- We sorted out the programming requirements for making the mountainside happen.
- We assigned programming tasks to Bingjie and Sanjay
- Sanjay: Work on the respawn system and figure out how to make it work.
- Bingjie: Work on the bug with projectile shooting as well as put finishing touches on the start menu.
- We assigned some art tasks to Dan
- Generate some sample assets for the mountain side
- Work on overall scene level art and cutscene design
Wednesday, May 1, 2013
May 1 Meeting
Attendees: Dan, Justin, Bingjie, Alex, Kirk
Discussion Points:
- Finalized Inventory Measurements
- Predator Aggression [1 - 100]
- Village People [1 - 100]
- Sticks [1 - 100]
- Berries [1 - 100]
- Meat [1 - 100]
- Presence of Fire [Boolean]
- Created Village [Boolean]
- Found Forest [Boolean]
- Problem Points
- Player Feedback / Communicating Internal Parameters
- Proposed Solution: central column that has repository representation of player stats.
- Not much carry-over between 2D and 3D Worlds
- Proposed Solution: Beast in shadows that (1) limits progression and (2) changes in behavior based on player's choices in scenes
- Baby's role is unclear
- Proposed Solution:
- Make it a rare spawn in (1) 2D scenes AND (2) baby eyes in 3D shadow.
- Audio cues?
- Environmental Markings?
- Baby tracks in 2D.
- Keep in mind DIFFERENT SHADES of endings
- final painting, not beast behavior
- Domestication evolution idea - creature should have a form of evolution as well.
- Level Design Talking Points
For Next Week:
- Playable Demo
- Setup Survey [Web Build]
- Consistent Web-Build
Location:
United States
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