- This class is about innovation, pushing boundaries of game design
- Interesting to him: Locations changing based on user choices (tribals becoming more violent toward you, environment evolving based on actions, etc.)
- Expand on this a bunch!
- Maybe not killing, but also have other "mean" options like enslaving etc
- Pushing more of the design aspect in terms of what changes
- How can we explore cave painting thematically?
- Research cave painting locations more (e.g., the ones in France and their detail)
- Interesting to him: Wall paintings interacting with the PHYSICAL world, how the real world's effects the painting
- Torch on wall for instance would light everything up
- Choose one all the way of the interesting things, or a bit of both
- Both directions could be even taken for THESIS stuff (two different theses)
- Put the two directions back together in the end
- He doesn't care about where the platform game - wherever it goes, if it's in Unity or Adobe Air it has universal deployment
- Some issues with porting but it's expandable
- Trying to release it goes beyond course
- This is really to build up resume
Tuesday, February 19, 2013
Tuesdays with Diefenbach
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