Tuesday, February 19, 2013

Tuesdays with Diefenbach


  • This class is about innovation, pushing boundaries of game design
  • Interesting to him: Locations changing based on user choices (tribals becoming more violent toward you, environment evolving based on actions, etc.)
    • Expand on this a bunch!
    • Maybe not killing, but also have other "mean" options like enslaving etc
    • Pushing more of the design aspect in terms of what changes
  • How can we explore cave painting thematically?
    • Research cave painting locations more (e.g., the ones in France and their detail)
  • Interesting to him: Wall paintings interacting with the PHYSICAL world, how the real world's effects the painting
    • Torch on wall for instance would light everything up
  • Choose one all the way of the interesting things, or a bit of both
    • Both directions could be even taken for THESIS stuff (two different theses)
      • Put the two directions back together in the end
  • He doesn't care about where the platform game - wherever it goes, if it's in Unity or Adobe Air it has universal deployment
    • Some issues with porting but it's expandable
    • Trying to release it goes beyond course
    • This is really to build up resume

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