Sunday, February 3, 2013

Cave Tale Paper Prototype Description



  1. Player begins with: [4 health], [fire], [2 spears], [2 offerings]. They need to reach the end of the board game with at least 1 health.
  2. Player moves across a boardgame style board; each space is traversed by rolling dice (rolling 3 moves 3 spaces, for instance)
  3. Upon encountering a "?" the player has a chance of getting an item.  Rolling the die, if the results are:
    1. [1, 3, or 5] = Spear
    2. [2, 4, or 6] = Offering
  4. When a player lands on an Unknown board space:
    1. (1) By default, beast or tribal have an equal chance of appearing.
    2. (2) Player can [Illuminate], [Spear], [Offer]
      1. (2a) If Player illuminates, it then shifts to the unknown's turn.  The unknown has a chance of attacking or remaining docile; by default it's a 50/50 shot.  Attacking can be broken down as: Predators and Tribals each can do 1 damage to the health bar, Super predators can do 2 damage.
      2. (2b) The breakdown of spears and offerings to Unknowns is below:
        1. Predator
          1. Spear + predator = [+1 Offering], [+10% Chance of Attacking], [+1 Predator to Unknown Pile]
          2. Offer + predator = [-10% Chance of Attacking]
        2. Super Predator
          1. Spear + Super Predator = [+2 Offering], [+20% Chance of Attacking], [+1 Super Predator to Unknown Pile]
          2. Offer + Super Predator = [-20% Chance of Attacking], [-1 Super Predator to Unknown Pile]
        3. Tribal
          1. Spear + Tribal = [+10% Chance of Attacking], [-1 Tribal from Pile], [+2 Offering OR Spear]
          2. Offer + Tribal = [-10% Chance of Attacking], [+1 Tribal from Pile], [+1 Offering OR Spear]
  5. When landing on a "!" Space:
    1. IF you helped a tribesman last turn, then [+1 Health]
    2. IF you offered to a predator OR were aggressive towards a tribesman, then [-1 Health]
    3. Note: "!" only have this effect after the first Unknown Encounter.

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