January 18 Meeting Minutes
Objective
Discuss paper prototypes. Decide on general subjective game to design for and draft before Monday meeting.
Attendees
- Dan
- Justin
Discussion
- Dan's Design
- Unknown encounters, illuminate or attack?
- Random chance of being a deer, tribesman, predator, superpredator(!!)
- Doing attacks versus illumination influences game
- Tribesmen give you symbols for future powers?
- Maybe they give wildcards that are used in a deck of powers
- Justin's Design
- Player is the painter; trying to lead the caveman to the end of the cave.
- Player controls movement and jumping of the caveman painting as well as the brush stroke of the painter
- Caveman painting has no offense, but the painter can slash out animals and plants
- Damaging trees vs. damaging animals
- The more damage to trees, the more difficult the nature obstacles
- The more damage to animals, the more fierce they become
- Depending on who painter damages more, the look of the caveman changes to match
- If caveman painting takes damage, his light fades and makes progression more difficult