Friday, January 18, 2013

Jan 18 Meeting

January 18 Meeting Minutes

Objective

Discuss paper prototypes. Decide on general subjective game to design for and draft before Monday meeting.

Attendees

  • Dan
  • Justin

Discussion

  • Dan's Design
    • Unknown encounters, illuminate or attack?
      • Random chance of being a deer, tribesman, predator, superpredator(!!)
      • Doing attacks versus illumination influences game
      • Tribesmen give you symbols for future powers? 
        • Maybe they give wildcards that are used in a deck of powers
  • Justin's Design
    • Player is the painter; trying to lead the caveman to the end of the cave. 
    • Player controls movement and jumping of the caveman painting as well as the brush stroke of the painter
    • Caveman painting has no offense, but the painter can slash out animals and plants
    • Damaging trees vs. damaging animals
      • The more damage to trees, the more difficult the nature obstacles
      • The more damage to animals, the more fierce they become 
      • Depending on who painter damages more, the look of the caveman changes to match
    • If caveman painting takes damage, his light fades and makes progression more difficult

Requirements for Next Meeting