Wednesday, March 20, 2013

End of Term!

Phew!

Team TFU has been hard at work on our (as of yet untitled) cave game project. We've gotten an alpha build finished that successfully shows a platforming adventure about a cave painting discovering his identity. This identity fluctuates between warrior and shaman, rage and calm, and the player's actions influence (1) the behavior of the villagers he encounters,  (2) the ways they can deal with obstacles, and (3) and the structure and syncopation of the platforms.  A full detail on this design choice and more can be found in the slides of our closing presentation.

It's been a great term and after a week's break, the team is going to really get the ball rolling and push for a beta build in the coming weeks. 

Feel free to play our alpha and leave feedback in the comments of this post!  The alpha can be found here.

Monday, March 18, 2013

2/18/13 Meeting

  • Assets
    • Modular Platforms (Bingjie)
    • Background Plane (Kirk)
      • Multiple planes per level that represent different platforming elements
    • Tribal Characters - TEMPLATE (Dan)
      • Troggles (Dan)
      • Chieftain (Dan)
      • Shaman 
      • Warrior
      • Villager (repeatable)
    • Staff (Kirk?)
    • Symbols (Dan)
      • Shaman Symbols (curly)
      • Warrior Symbols (gnarly)
    • The Beast; The Shadow (Dan)
    • Predators (Bingjie)
  • If you meet a kind person (level 2) and you only have level 1 shaman, you can't mix with them and they become violent
  • Research Platform Programming (Justin)
    • Animation Research (Alex)
  • Program Architecture (Fin)
    • Tool Dev (fin & justin)
  • Powerups
    • Warrior
      • Throw Spear?
      • Stronger Spear
      • charge spear
    • Shaman
      • Shield
      • Stronger communication skills
      • flash of light to solve certain puzzle